Seven seas card game rules

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The system is more of a traditional RPG than we often play these days, however Wick’s a veteran of all ages of gaming and it’s interesting seeing how he’s combined his styles from the traditional dot-point games like Legend of the Five Rings with his weirder games like Houses of the Blooded and Aegis Project. The book is gorgeous and rich with information, providing tantalising plot hooks and a world which feels ready for adventure. Each nation has a rich history originally outlines in a first edition 15 or so years ago but ‘rebooted’ for this one. It’s a land of swashbuckling adventure, pirates, strange monsters and mysteries including that of the titular Seventh Sea.

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Theah is an alternate Europe in the mid/late 1600’s. The In-Fighters have played the ‘trailer’ for the game and covered it in two parts Part One and Part Two, but in case you’re too lazy, here’s the world and the basic system. We’ll be playing John Wick’s 7th Sea Second Edition. Jacob from the In-Fighters will be running the game and has volunteered to provide input where necessary.

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We’re doing something a bit different this time I’m going to be reporting on a campaign that I’m a player in.

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